Truth In Love Radio Network

How to play

Hear a Southern Gospel clip, name the song and artist, and see how many you know. Play on your own, take today's challenge, or bring teams together.

A song, step by step

  1. 1

    Choose a game

    Select your music, clip length, and game length where offered, then start the game.

  2. 2

    Play the clip

    Wait until Play clip is ready, then press it. The countdown runs with the music. If the connection pauses the music, the timer waits too.

  3. 3

    Make your guess

    Press Pause to answer, resume if you want more music, or replay the clip. Reveal answer whenever you're ready.

  4. 4

    Score and continue

    After the title and artist appear, mark what you got right or award team points. Move to the next song, then continue past each round recap to the final result.

Choose how to play

Play solo

Pick Short (2 rounds), Classic (4 rounds), Marathon (6 rounds), with 3, 6, 8 songs per round. Mark each title and artist you recognize. Play up to four games in one sitting.

Play solo →

Daily Challenge

Everyone gets the same twelve songs today: four rounds of three at 30 seconds each. Score yourself, then compare with today's players on a separate daily board.

Play today's songs →

Host a game

Add teams, play from one screen, and tap the team that earns each point. Standard Host has three songs per round and the same Short, Classic, and Marathon lengths. Keep a running team scoreboard for up to four games in one sitting.

Host a game →

In Solo and Host, choose 10, 15, 20, or 30 seconds per clip. If your chosen selection has fewer songs available, the game uses what is there.

Choose your music

Start with All Southern Gospel for a mix, or pick TIL Radio Selects for station favorites. You can narrow the mix to a music style, or leave it at All styles. Current styles include Today's Southern Gospel, Southern Gospel Traditional, Southern Gospel Contemporary, Bluegrass, Gospel, Hymns, Inspirational, Quartet.

When station staff turn on the Christmas library, Christmas themes and styles also appear in Solo and Host. The Daily Challenge always picks today's songs for you; staff may choose which available library supplies them.

For signed-in admins: Solo offers a pick-your-own set list and “Build around an artist,” which replaces the list with a three-song set: one by the chosen artist and two by other artists in a similar style. If that artist is not in the library, choose a style to build a three-song set instead. These artist-built games award double points and can be posted under the artist's name. Admins can also pick exact songs for a standard hosted game. These song-picking controls are not shown to regular players.

Scoring and leaderboards

10 points for the song + 10 for the artist

Get both right for 20 points per clip. In Solo and Daily, mark each answer yourself after revealing it. In Host, the host awards song and artist points to the teams that earned them. Artist-built Solo games double each award to 20 + 20.

After a Solo or Daily game, you can post your score. Enter a first and last name; only your first name and last initial appear publicly. Email is optional unless you choose to join the station email list. Joining is a separate, unchecked choice. Hosted team scores stay in the room and are not posted.

At the end of a game, see your total, a listening note based on your results, and a shareable result. Solo scores go to separate Short, Classic, and Marathon boards, which reset each Monday. Each entry shows its songs-per-round count. The Daily Challenge has its own board showing only today's scores; it resets at midnight. Artist-built scores appear on their game-length board for the week they are posted and the following week; these posts use only an artist name, with no email or email-list choice.

See the leaderboards →

If TIL Radio Feud is available

Staff may make this optional Host mode visible. Two teams compete for three rounds. Each starts with a face-off song: the team that names both the title and artist chooses Play or Pass. The team in control builds a round's point pot; later rounds are worth double and triple. Naming only one earns a strike, and missing both gives the other team a steal opportunity. Three strikes also trigger a steal attempt. If teams tie after three rounds, the first to name both on a sudden-death song wins.

Questions about the game

TIL Radio Tune Challenge is a production of the Truth In Love Radio Network. Listen at tilradio.org.